UX gym day 4
Day 4 theme was "Design for systems". We looked at a bunch of UI elements and how to use them to make user experience more inviting and as stress-less as possible. We also looked at common obstacles such as unpredictable canvas size or constricted view port and how to deal with them -
- following breakpoint rules,
- following edge based rules
- scaling
- stack and scale
- recommended minimums
- hinting
A big portion of the day we dedicated to working on our prototypes.
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